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In The Beginning...

Sometime in the late fall of 2002 the man most of you know as Diggzy Brown said to me in rather casual conversation over MSN one night..... "Lars was mentioning that they are going to open an indy version of Wrassle and we should think about getting our own fed going there. They say we can run it however we want." ....THAT, as they say, is where it all began. The inspiration was Lars, Diggzy was the medium, and I was just the guy who got to go along for the ride.

At least at first.

Lars and I had an extensive history as commissioners, and we had also worked for each other at various times in our history as players, so when the opportunity came to work together we were both intrigued. We started planning, and with the help of Diggzy's managerial persona Sneaky Jensen, we built the foundation of Federation X in a little less than a month. In December of 2002 we started a marketing campaign (seriously!) in an effort to make our opening the biggest news in online wrestling that anyone could remember. It was a success.

January 1, 2003 was the day that Federation X officially opened its doors for business, and what a day it was! By noon the boards had backlogged almost three pages of posts, and I am certain we chased away some very talented players within the first two days because of the speed at which the boards were moving. It was not just activity either. This was damn good roleplay! Sapper, Alisterfiend, Ironfist, Faith, Acid Ed, Soothesayer, Deathwish and a host of others exploded out of the gates that first day and never looked back. The list of people who came out and gave it a spin is too long to go through, and the truth is that we probably became victims of our own marketing campaign when certain players simply had to leave us behind because they couldn't keep up with the boards. It was the most perfect, and most frustrating week I've ever spent running a federation.

That is how it started ...and I like to think that that is how it ended. In between there were some bumps in the road, and more than a little changing of the guard amongst our talented players. For a period of time the original fathers of FEDERATION X handed over its operation to the players you know as Faith and Dani and took some time away from the game. Later on, situations transpired that lead to our return and another entertaining run at the helm of the greatest wrestling federation ever put together. During this time we got some help from other people who put in their extra time and effort to make things run the way they were meant to. Other people came onto the Powerbase, and gave us that little something extra that set our management team apart from all others. Von Braun. Ma. Tyler Durden. Samantha. If I am forgetting anyone, I apologize ...I am an old man now memory sucks. Together we engaged players with every tool we had at our disposal and prided ourselves on the innovation we brought to the game on a regular basis. We ran a unique version of Stable Wars that will be seen again one day soon. We used Lethal Lotteries, and planned a month spent playing as our 'sister' company in Japan. It was an awesome time to be a part of the company.

The sad truth is that shortly after Federation X was created we ran into conflict with the people who owned the site, and our fate was sealed. We were never able to overcome the antagonizing positions that they took in our business relationship.

Federation X closed in the early spring of 2005, and had not been heard from since.

Until now ...

Federation X reborn...

You don't punish customers for your own mistakes.

That was what I said to Maverick on the day we walked out of Wrassle. It was a simply philosophical position that had, over the years, lead me to great success in numerous business ventures, and had steered me away from terrible business' to deal with as a consumer. I found in my commissioner and longtime friend a person who understood completely. For years I had been drafting and conceptualizing the 'ideal' wrestling game, in which talent and effort trumped disposable income and politics. The biggest barrier had always been that Wrassle was easy. It was there, and it was already running and it had a collection of players that I admired for their talent. That and the fact that I'm not a programmer. I can't just sit down and design the game that I can envision in my head, or we would have been building this monster years ago.

In the end, Erik and I didn't leave alone. For years we had networked with talented and dedicated individuals who believed, like we did, that the game could be better. That it could survive without whoring out its pinnacles of success to the player who spent the most money every month. Lars, of course, came with us. Others were quick to follow. Some had been there for Federation X, and had a sneaking suspicion that if we were going to take the stand we were, that there would be something else showing up for them to use sooner or later. Others just believed in the friendships they had forged with us over the years. A few came because they watched what happened and said 'that ain't right.' Whatever the reason was, we didn't go alone, and our departure didn't go without notice.

Erik was approached by parts of the leadership of Wrassle to discuss what could be done to repair the rift, and to even explore the idea of bringing Federation X back as an independant operation within the larger whole of the organization. The truth though is that there can be no common ground between people who have such enormous philosophical differences. Erik and a few of the Wrassle leaders did their best to bridge that gap, but it wasn't to be. So we moved on. A collection of guys we had worked with before started scouring the web for alternatives that could serve as a temproary home for our roleplaying while I explored ways to hire a programmer and get started building what we actually wanted. Gfeds became the answer.

With GFeds we found a place that we could make look sexy, and provided us with all kinds of federation management tools that we really, really liked. There were just two problems; players didn't sim for themselves, and the roleplay board was capped at five posts per person between each card. We solved the roleplay problem, which was our larger issue, with a couple of extra steps, and started out on a journey to rebuild Federation X. We got everything set up, and got the company launched, and then while my colleagues Maverick and Lars started running the federation, I set out to start our process of constant improvement. That lead us to moving our roleplay to Freeforums, where it currently resides.

Moving to Freeforums opened up all kinds of posting and board options for us that improved the product of our roleplay. It afforded us a great deal more options for posting, and felt a lot more like the options we all 'grew up with' in CSlam and Wrassle. It took some adjusting to, and we were still stuck with having to repost our 5 best posts from each match to run the SIM on GFeds, but it was a better home for the time being. Once we settled in, I moved on to Step 2; our own SIM. I recruited a friend to build me what I call FedX Engine Version .0000024 because its so far from what I think the engine can be that it can't even be called Version 1. With that said, it does a couple of things that were crucial for us to take that next step and eliminate reposting. It lets players SIM their own matches, provides us with various match endings, allows players to choose wrestler archtypes and allows players to choose match types. Step 2....complete.

We got our SIM put together and up in January, four months from our relaunch in GFEds. Four months from the site we settled for, to being done with that site and moving on to a new home and even bigger plans for the future. We have a plan in place, and a map of how we're going to get there. With the recent influxes of talented players, we know we're doing some things right. Their arrival and decisions to stay help keep us pushing in the right direction. We hope this page is going to add a few more chapters in the coming months, and we're hoping you might be a part of that. FEDERATION X

Grayson 1